Diamonds (Pagat rules reference)
This project uses the invented game rules described on Pagat: https://www.pagat.com/invented/diamonds1.html
The game is played by 3 players with a 33-card pack: 7 through Ace plus a joker.
Players and cards
- There are three players.
- The 33-card pack includes 7, 8, 9, 10, Jack, Queen, King, Ace, and a joker.
- Cards keep their usual ranks, except the ace can be either highest or lowest at the whim of the player who plays it.
- The joker is either the highest or lowest card in the pack again at the whim of the person playing it.
- When the joker is played, the player chooses whether it is high or low, and it must be given a suit.
- Diamonds are always trumps.
- A diamond always beats a card from another suit.
Deal
- Deal, bidding and play proceed clockwise.
- The first dealer is chosen at random.
- The turn to deal rotates clockwise after each hand.
- The cards are shuffled and cut.
- The dealer deals 10 cards to each player and 3 face-down to the middle as the kitty.
- The deal pattern is usually: 3 to each player, 1 to the kitty, 4 to each player, 1 to the kitty, 3 to each player, 1 to the kitty.
Bidding
- The bidding begins with the player to dealer's left and continues clockwise.
- Players estimate how many tricks they can win.
- Each player then says how many.
- Each player privately takes one card from the kitty and adds it to their hand. Nobody else should know which card was taken.
- Each player then discards any card from their hand, which may be the kitty card they just took. That discard is kept secret.
- The discarded card is the player's point card, used for scoring.
- Each player is left with 10 cards, so there are 10 tricks in each hand.
- After each player has discarded, each player has a chance to raise their bid by one, lower it by one or leave it the same.
- The final person to bid must choose a bid so that the total number of tricks does not equal ten.
- The players must then get exactly the number of tricks they bid.
Play
- The player to the left of the dealer starts play by leading a card.
- Play continues clockwise.
- This is a trick-taking game in which players try to win or lose tricks as required.
Scoring
- If you get exactly the number of tricks you bid, you get the value of your point card added to your score.
- If not, you get the value of your point card taken off.
Card values
- 7 = 7
- 8 = 8
- 9 = 9
- 10 = 10
- Jack = 11
- Queen = 12
- King = 13
- Ace = 15
- Joker = 20
End of the game
- The first player to reach 100 wins.
- If someone reaches -100, the person with the highest score wins.
This local note is kept in the project as a reference for the rules used in the browser implementation.